![]() They’re not only able to control animals - they can turn into animals (and also cast powerful spells). IDK, might have been a bad implementation overall in D2 (i.e.Druids are one of the most interesting classes in Diablo 4. Now IDEALLY would be to have 250 Str/Int or Str/WP for this Armor piece, but could well use it otherwise with a % (this particular piece has 15% but some others might have a lesser) MS penalty instead… Some wands could have a penalty of % resource regen or return reduction (basically when lacking an INT to equip), or - % chance to hit-effect when lacking DEX (the more “risky” pieces you want to equip the more penalty to make up for in those regards 15% Movement Speed (Penalty nNegated by 250 Str) ![]() +*While under 25% HP summon a Fire revenant (cannot occur more than twice in 15 sec) ATK/DEF or maybe attach a bit of penalty AS/MS), but is probably doable for all othersĬhamber of sacrifice cap some of the affixes unlockable (or mayube even better, get bonuses like that)… Think people will find that one being the better overall option tbh… I guess makes no sense for the primary attribute/s (i.e. They better re/use the thing from ADA previously but make it a STR/DEX/INT/WP thing now, i.e. Naah I really despise that “hard” cap on unlocking gear. D3 tried a similar model but it fall flat on its face because direct damage increase was so good to skip or ignore. ![]() There must be some allure for them to allocate points to other stats instead of trying to brute force their way. So they shouldn’t be able to have luxury of benefitting damage mitigation with direct damage increase at all. My concern only covers the classes with their main stats granting reliable damage mitigation (such as resistance and armor, int/str classes) because at the long run, they’ll face little no repercussion at stacking them. If dexterity is only granting dodge chance (and perhaps increased healing) I’m okay with it giving direct damage increase with a crit rating side dish stat, because eventually Rogue gonna have to push allocated points towards other stats for damage mitigation on progress. That means flipping a corrupted town has its merits to farm nearby areas, so you can target specific items just like in D2. Oh yeah I haven’t paid attention to that at all. ![]() Mentioning running into zones where enemies were higher lvl. ![]()
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